// GAME DEVELOPER · UK

Andy Jones

I'm Andy, a developer building gameplay, graphics, and tools in Unity and Unreal. Here's a selection of projects.

I make games and game tech, mostly around gameplay programming, shaders, procedural systems, and the occasional ML experiment. I like projects with a clear feel-goal: drift, drag, weight, snap.

Tooling I reach for: Unity (C#), Unreal (C++), HLSL / Shader Graph, and a stack of side-experiments in algorithms and animation.

Projects

17 projects
Pints & Patrons
2024

Pints & Patrons

Systems-heavy pub-management sim prototype focused on gameplay architecture and rendering tech.

UnityHLSLCompute ShadersGPU Fluid SimBVHProcedural MeshingRaymarchingEdge DetectionPhysics Animation
WordWang
2025

WordWang

In-progress word game built around bend-based word validation.

UnityC#Game DesignPathfindingSystems Design
GlassCore
2026

GlassCore

Custom Unity stained-glass design tool with preview, export and fabrication support.

UnityC#Editor ToolingGPU ComputeSVG ExportPackingCut Planning
2025

Code Example - BVH Generation

Bounding Volume Hierarchy generation for 3D meshes - collision and ray-cast acceleration structures.

C#BVHSpatial AccelerationCollision DetectionGPU Instancing
Analytics System
2026

Analytics System

End-to-end analytics and LMS platform spanning Unity telemetry, web reporting, admin tooling and database layers.

UnityC#AnalyticsWeb AppDatabaseReporting
Surgical VR
2026

Surgical VR

Production-ready surgical training product built across 2D, 3D, video and 360 learning content.

UnityVRXR ToolkitInteractive Learning360 MediaUI
VR Microvilli and Bowel Sequence
2026

VR Microvilli and Bowel Sequence

Specialist VR technical-art work spanning dense bowel simulation, microvilli rendering and headset-level optimisation.

UnityVRQuest 3BlenderPythonVFX GraphVertex ShadersTechnical Art
Environment Redesign
2025

Environment Redesign

Legacy VR environment rework covering remeshing, UV cleanup, rebakes, materials and optimisation.

UnityVRTechnical ArtOptimizationEnvironment ArtLighting
2022

Shader Technical Demo

Stylisation shaders — cel shading, Kuwahara filter, edge detection outlines.

UnityHLSLShader GraphCel ShadingKuwahara FilterEdge DetectionPost Processing
Deja Vu
2023

Deja Vu

Boost-and-drift racing game with machine-learnt competitor drivers.

UnityHDRPML-AgentsReinforcement LearningProcedural MeshingVehicle PhysicsShaders
2023

Laggy Buggy Leggy Bugs

Award-winning final-year project: procedurally animated active-ragdoll creatures with GPU-instanced interactive grass.

UnityC#Active RagdollProcedural AnimationInverse KinematicsGPU InstancingInteractive GrassShaders
2023

Machine-Learnt Physically Based Animation

Reinforcement-learning locomotion study focused on active ragdoll traversal and control.

UnityML-AgentsReinforcement LearningActive RagdollArticulation BodiesInverse KinematicsProcedural Animation
2023

Movement Platformer

2D swing-based platformer focused on traversal feel, readable hazards and visual atmosphere.

UnityC#Movement MechanicsIK AnimationVFX GraphVolumetric CloudsShadersSpline Tools
2023

Where's My Salmon?!

Final-year collaborative mini management game — sushi van.

UnityC#AI BehaviourState MachinesTeam Project
2022

Outdoors Environment

Outdoor vertical slice — Australian farmer rescuing cattle from a wildfire.

UnrealC++Behaviour TreesAITerrain ToolsVFXShaders
GET THE CHEESE!
2023

GET THE CHEESE!

50-hour 'Pencil, Chisel, Code!' game jam entry — 2nd place overall.

UnityC#Game JamRagdoll PhysicsCrowd AI
2023

Deep Ocean Exploration

Underwater prototype exploring movement constraints, reactive creatures and custom asset workflows.

UnityC#2.5DBlenderShader GraphCustom RiggingVertex ShadersWeight Painting