// GAME DEVELOPER · UK

Andy Jones

I'm Andy — a developer working across Unity and Unreal on gameplay, graphics and tools. Below is a selection of shipped, in-progress and shelved projects.

Work

16 projects
Pints & Patrons
2024

Pints & Patrons

Long-term project — core tech and gameplay systems for a pub-management sim.

UnityHLSLCompute ShadersGPU Fluid SimBVHProcedural MeshingRaymarchingEdge DetectionPhysics Animation
WordWang — WIP
2025

WordWang — WIP

A Balatro-inspired word game. Word validity scales with bend allowance based on length.

UnityC#Game DesignPathfindingWIP
Code Example — BVH Generation
2025

Code Example — BVH Generation

Bounding Volume Hierarchy generation for 3D meshes — collision and ray-cast acceleration structures.

C#BVHSpatial AccelerationCollision DetectionGPU Instancing
Analytics System
2025

Analytics System

End-to-end analytics platform spanning Unity telemetry, web reporting and database layers.

UnityC#AnalyticsWeb AppDatabaseReporting
Surgical VR
2025

Surgical VR

Production-ready surgical training product built across 2D, 3D, video and 360 learning content.

UnityVRXR ToolkitInteractive Learning360 MediaUI
VR Microvilli and Bowel Sequence
2025

VR Microvilli and Bowel Sequence

Visually dense specialist VR sequence with animated villi and headset-level performance constraints.

UnityVRQuest 3ShadersVFXTechnical Art
Environment Redesign
2025

Environment Redesign

Legacy VR environment rework covering remeshing, UV cleanup, rebakes, materials and optimisation.

UnityVRTechnical ArtOptimizationEnvironment ArtLighting
Shader Technical Demo (Unity Shader Graph & HLSL)
2022

Shader Technical Demo (Unity Shader Graph & HLSL)

Stylisation shaders — cel shading, Kuwahara filter, edge detection outlines.

UnityHLSLShader GraphCel ShadingKuwahara FilterEdge DetectionPost Processing
Deja Vu (Unity C#, HDRP)
2023

Deja Vu (Unity C#, HDRP)

Boost-and-drift racing game with machine-learnt competitor drivers.

UnityHDRPML-AgentsReinforcement LearningProcedural MeshingVehicle PhysicsShaders
Machine-Learnt Physically Based Animation (Shelved)
2023

Machine-Learnt Physically Based Animation (Shelved)

Active ragdoll animation with reinforcement learning.

UnityML-AgentsReinforcement LearningActive RagdollArticulation BodiesInverse KinematicsProcedural Animation
Laggy Buggy Leggy Bugs (Unity C#)
2023

Laggy Buggy Leggy Bugs (Unity C#)

Procedurally animated active-ragdoll creatures with GPU-instanced interactive grass.

UnityC#Active RagdollProcedural AnimationInverse KinematicsGPU InstancingInteractive GrassShaders
Movement Platformer (Work in Progress)
2023

Movement Platformer (Work in Progress)

A 2D swing-based platformer prototype focused on movement feel.

UnityC#Movement MechanicsIK AnimationVFX GraphVolumetric CloudsShadersSpline Tools
Where's My Salmon?! (Unity C#)
2023

Where's My Salmon?! (Unity C#)

Final-year collaborative mini management game — sushi van.

UnityC#AI BehaviourState MachinesTeam Project
Outdoors Environment (Unreal Engine C++)
2022

Outdoors Environment (Unreal Engine C++)

Outdoor vertical slice — Australian farmer rescuing cattle from a wildfire.

UnrealC++Behaviour TreesAITerrain ToolsVFXShaders
GET THE CHEESE!
2023

GET THE CHEESE!

50-hour 'Pencil, Chisel, Code!' game jam entry — 2nd place overall.

UnityC#Game JamRagdoll PhysicsCrowd AI
Deep Ocean Game (Discontinued)
2023

Deep Ocean Game (Discontinued)

2D underwater exploration prototype with reactive creatures.

UnityC#2DCustom RiggingVertex ShadersWeight Painting

About

I make games and game tech. My work spans gameplay programming, shaders, procedural systems, and the occasional ML experiment. I like projects with a clear feel-goal — drift, drag, weight, snap.

Tooling I reach for: Unity (C#), Unreal (C++), HLSL / Shader Graph, and a stack of side-experiments in algorithms and animation.