2023·
UnityC#2.5DBlenderShader GraphCustom RiggingVertex ShadersWeight Painting

Deep Ocean Exploration

Underwater prototype exploring movement constraints, reactive creatures and custom asset workflows.

Gulper eel do be gulpin'

This concept explored a 2.5D underwater prototype built around unusual creatures and environmental interaction. The main design challenge was locomotion in a high-drag space, where movement naturally becomes slower and less snappy than land-based games.

It worked well as a concept-validation project. Some ideas were interesting in isolation but clearly fought against the feel of underwater movement, so the prototype helped me decide what was worth carrying forward and what was better suited to a different game format.

  • Prototyped creature interaction and underwater traversal in a slow, drag-heavy movement space.
  • Built creature assets in Blender, including simple rigging, weight painting and custom UV work.
  • Used shader work and presentation passes to push the strange deep-ocean mood without needing a full production environment.

As an early project, it was useful mainly because it built up broad competence. At that stage I was still developing skills across gameplay, Blender, shaders and asset workflows, and this helped push all of those forward together.

Deep Ocean Exploration