2022·
UnityHLSLShader GraphCel ShadingKuwahara FilterEdge DetectionPost Processing
Shader Technical Demo
Stylisation shaders — cel shading, Kuwahara filter, edge detection outlines.
Stylisation Shaders (cel shading, kuwahara filter, edge detection outlines)
This was a second year university shader project focused on building a small stylisation stack that could push a set of 3D assets toward one coherent look. The implementations include cel shading, Kuwahara filtering and edge-detection outlines.
It was an early but important step in building confidence with shader work. At that point I was still fairly new to game development, and this project helped move me from simply using visual effects to understanding and building them.
If this interests you, please take a look at the development report for this project:
↓ Development Report (PDF)