2023·
UnityC#Active RagdollProcedural AnimationInverse KinematicsGPU InstancingInteractive GrassShaders
Laggy Buggy Leggy Bugs (Unity C#)
Procedurally animated active-ragdoll creatures with GPU-instanced interactive grass.

This was a final year university project. The aims of this project included the development the following:
- Active ragdoll procedurally animated player character.
- Active ragdoll procedurally animated enemy characters.
- GPU instanced interactive grass.
- Technical aesthetics, including the use and creation of 3D assets, shaders, particle systems, lighting, and post processing.
Inverse Kinematic / Procedural / Physics Based Animation (Unity)
If this interests you, please have a read of the technical report for the project:
↓ Technical Report (PDF)