2025·
UnityVRXR ToolkitInteractive Learning360 MediaUI

Surgical VR

Production-ready surgical training product built across 2D, 3D, video and 360 learning content.

Surgical VR

This commercial project involved taking a surgical VR product from early prototype through to a production-ready application. A big part of the work was turning a mix of 2D, 3D, video and 360 learning content into one coherent chapter-based experience that felt reliable and clear in headset.

  • Integrated different content types into a single structured VR learning flow.
  • Built interactive reinforcement moments between chapters using 3D models, interactive scans and text prompts.
  • Worked on the sequencing, usability and implementation detail needed to move the product beyond prototype quality.
  • Contributed across content integration, interaction logic and general product problem solving as requirements evolved.

The value in this project was not any one flashy feature. It was the broader delivery work of making varied media, interactions and learning beats feel like one intentional product that was ready for real users rather than a one-off demo.