2026·
UnityVRXR ToolkitInteractive Learning360 MediaUI

Surgical VR

Production-ready surgical training product built across 2D, 3D, video and 360 learning content.

Surgical VR

This project involved building out a comprehensive surgical learning experience in VR, covering the patient journey through a mix of 2D media, 3D scenes, standard video and 360 content.

  • Integrated varied media types into one chapter-based VR flow that stayed clear and usable in headset.
  • Built and supported interactive reinforcement moments between chapters using 3D content, text and guided interaction.
  • Worked on efficient playback and coordination of multiple concurrent video streams inside a real product.
  • Contributed across content integration, interaction logic, product polish and release-quality problem solving.

The main value here was delivery: making a lot of different content types feel like one coherent training product, while learning more about VR UX, media-heavy implementation work and performance tradeoffs in production.