2025 - present·
UnityHLSLCompute ShadersSimulationResearch

Hierarchical GPU Softbody Solver

GPU softbody solver built in Unity. Ongoing personal project.

It simulates deformable bodies in real time, running on compute shaders. I work on it in my own time.

I have been through several approaches with it. Some held up under testing and some did not, and what is there now is what came out of that.

It runs on desktop. At the moment I am working on getting the behaviour correct and understanding what it costs to run. I have not looked at other platforms yet.

It is still a prototype. What I have got out of it so far is a much better understanding of how these solvers behave and where they go wrong.